

Acid Spray (D)
Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts for 16 seconds.
Level 1 - 8 damage per second, reduces armor by 3.
Level 2 - 16 damage per second, reduces armor by 4.
Level 3 - 24 damage per second, reduces armor by 5.
Level 4 - 32 damage per second, reduces armor by 6.
• Damage type: mixed
• This ability can hit magic immune units.
• The actual AoE of this ability is significantly larger than the visual effect.
• Casting range: 900
• Area of Effect: 775
Mana Cost: 160
Cooldown: 22
Comment: Youe main damaging spell against creeps. Excellent for farming when maxed
Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts for 16 seconds.
Level 1 - 8 damage per second, reduces armor by 3.
Level 2 - 16 damage per second, reduces armor by 4.
Level 3 - 24 damage per second, reduces armor by 5.
Level 4 - 32 damage per second, reduces armor by 6.
• Damage type: mixed
• This ability can hit magic immune units.
• The actual AoE of this ability is significantly larger than the visual effect.
• Casting range: 900
• Area of Effect: 775
Mana Cost: 160
Cooldown: 22
Comment: Youe main damaging spell against creeps. Excellent for farming when maxed

Unstable Concoction (E)
Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Razzil can brew for up to 5 seconds, each second increases the potency of the concoction. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.
Level 1 - Up to 120 damage and 1.75 second stun
Level 2 - Up to 180 damage and 2.5 second stun
Level 3 - Up to 240 damage and 3.25 second stun
Level 4 - Up to 300 damage and 4 second stun
• Casting range: 775
• Duration: 5 seconds
• Can only target enemy heroes
• Damage type: physical
• While brewing the concoction, Alchemist can still move around and take action. He will flash red while the concoction is brewing
• A timer above Alchemist's head will indicate the remaining brew time on the concoction
• Before launching the concoction, it will blow up if channeled for more than 7 seconds, checking at 0.5 second intervals (allows up to 7.5 seconds brew time)
• After launching the concoction, it will blow up 7 seconds after brewing started, checking every 0.02 seconds
• The concoction moves at 900 speed, and provides 400/400 sight range
• If the concoction explodes mid air, it will affect an enemy unit within 200 AoE around its position
• Unstable Concoction is blocked by Linken's Sphere
Mana Cost: 120
Cooldown: 16
Comment: Not so useful spell, at least for me. 5 secs of standing channelling that stun is too much time wasted
Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Razzil can brew for up to 5 seconds, each second increases the potency of the concoction. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.
Level 1 - Up to 120 damage and 1.75 second stun
Level 2 - Up to 180 damage and 2.5 second stun
Level 3 - Up to 240 damage and 3.25 second stun
Level 4 - Up to 300 damage and 4 second stun
• Casting range: 775
• Duration: 5 seconds
• Can only target enemy heroes
• Damage type: physical
• While brewing the concoction, Alchemist can still move around and take action. He will flash red while the concoction is brewing
• A timer above Alchemist's head will indicate the remaining brew time on the concoction
• Before launching the concoction, it will blow up if channeled for more than 7 seconds, checking at 0.5 second intervals (allows up to 7.5 seconds brew time)
• After launching the concoction, it will blow up 7 seconds after brewing started, checking every 0.02 seconds
• The concoction moves at 900 speed, and provides 400/400 sight range
• If the concoction explodes mid air, it will affect an enemy unit within 200 AoE around its position
• Unstable Concoction is blocked by Linken's Sphere
Mana Cost: 120
Cooldown: 16
Comment: Not so useful spell, at least for me. 5 secs of standing channelling that stun is too much time wasted

Goblin`s Greed (G)
The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds.
Level 1 - 2 bonus gold per enemy.
Level 2 - 4 bonus gold per enemy.
Level 3 - 6 bonus gold per enemy.
Level 4 - 8 bonus gold per enemy.
• There is a cap of 18 bonus gold.
• Also works on hero kills.
Mana Cost: N/A
Cooldown: N/A
Comment: the perfect complement for Acid spray, gives you loads of gold
The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds.
Level 1 - 2 bonus gold per enemy.
Level 2 - 4 bonus gold per enemy.
Level 3 - 6 bonus gold per enemy.
Level 4 - 8 bonus gold per enemy.
• There is a cap of 18 bonus gold.
• Also works on hero kills.
Mana Cost: N/A
Cooldown: N/A
Comment: the perfect complement for Acid spray, gives you loads of gold

Chemical Rage (R)
The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and increasing hitpoints and regeneration. Slightly improves movement speed. Lasts for 25 seconds.
Level 1 - 1.45 BAT, 300 Bonus HP, and 15 HP/3 Mana Bonus Regeneration, +30 Movespeed
Level 2 - 1.35 BAT, 600 Bonus HP, and 30 HP/7.5 Mana Bonus Regeneration, +40 Movespeed
Level 3 - 1.20 BAT, 900 Bonus HP, and 60 HP/12 Mana Bonus Regeneration, +60 Movespeed
• Has a 0.35 second transformation time.
• You can dodge stuns while transforming.
Mana Cost: 50/100/150
Cooldown: 45 Seconds
Comment: Great for killing heros, low mana cost and very decent cooldown. Great for taking down towers too
The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and increasing hitpoints and regeneration. Slightly improves movement speed. Lasts for 25 seconds.
Level 1 - 1.45 BAT, 300 Bonus HP, and 15 HP/3 Mana Bonus Regeneration, +30 Movespeed
Level 2 - 1.35 BAT, 600 Bonus HP, and 30 HP/7.5 Mana Bonus Regeneration, +40 Movespeed
Level 3 - 1.20 BAT, 900 Bonus HP, and 60 HP/12 Mana Bonus Regeneration, +60 Movespeed
• Has a 0.35 second transformation time.
• You can dodge stuns while transforming.
Mana Cost: 50/100/150
Cooldown: 45 Seconds
Comment: Great for killing heros, low mana cost and very decent cooldown. Great for taking down towers too

Skill Build:
1. Acid Spray2. Goblin`s Greed
3. Acid Spray
4. Goblin`s Greed
5. Acid Spray
6. Chemical Rage
7. Goblin`s Greed
8. Acid Spray
9. Goblin`s Greed
10. Stats
11. Chemical Rage
12. Stats
13. Stats
14. Stats
15. Stats
16. Chemical Rage
17. Unstable Concoction
18. Stats
19. Unstable Concoction
20. Unstable Concoction
21. Unstable Concoction
22. Stats
23. Stats
24. Stats
25. Stats

Item Build:
1.
Sobi Mask (325)
50% Mana Regeneration
So you can cast Acid spray more often during early game
2.

Ironwood Branch (53)
1 All Attributes
Buy 2 or 3 of them early game, very cheap and decent boost especially on 4v4 or 5v5, more worth it than Bracers or Talismans
3.

Ancient Tango of Essifation (90)
Active: Eat Tree
Eats a tree to restore 115 HP over 16 seconds. Purge will end the effect even though the status icon will remain.
Note: Stacks with itself in inventory. 3 charges.
If you have spare money, buy 1 or 2 of these, as far as I know it does not get dispelled on attack unlike Flasks
4.

Ring of Health (875)
5 HP Regeneration
Decent health regeneration item, component to a key item
5.

Void Stone (875)
100% Mana Regeneration
More mana regen for more acid spray.
6.

Perseverance (1750)
10 Damage
5 HP Regeneration
125% Mana Regeneration
Note : Can be disassembled.
Ring of Health + Void Stone
RoH + Void stone, this will keep you from going home too often and gives you enough regen for Acid spray
7.

Boots of Speed (500)
55 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
To make you walk faster to buy necessary items and avoid being ganked
8.

Mithril Hammer (1600)
24 Damage
More damage, component to BattleFury
9.

Claymore (1400)
21 Damage
More damage, another component to Battlefury
10.

Battle Fury (4350)
65 Damage
6 HP Regeneration
150% Mana Regeneration
Passive: Cleave
35% cleave on attack. 225 AoE. Cleave doesn't work on ranged units.
Claymore + Broadsword + Perseverance
Splash damage, perfect for Goblin's Greed. This will turn you into a gold making goblin machine. See thos +20 additional gold pile up! gives you 6 health regen to and 150% mana regen.. What more can you ask for?
11.

Boots of Travel (2700)
95 Movement Speed
Active: Teleport
Teleports you to an allied non-hero unit or building. 3 seconds casting time. 75 manacost. 60 seconds cooldown. Shares cooldown with Scroll of Town Portal.
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Boots of Travel Recipe Scroll
Faster movement so you can chase heroes since you dont have disable skills. Also allows you to teleport to creep heavy areas. Great for farming
12.

Eye of Skadi (5900)
25 All Attributes
200 HP
150 Mana
Passive: Cold Attack
Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%. Lasts 3 seconds if wielder is melee (2 seconds if ranged). Orb effect (if melee). Buff placer.
2x Ultimate Orb + Point Booster + Orb of Venom
13.

Heart of Tarrasque (5500)
40 Strength
300 HP
Passive: Health Regeneration
Regenerates 2% of max health each second. Only regenerates health when the bearer has not taken damage from a player owned source or Roshan in the last 6 seconds. Doesn't stack with itself.
Messerschmidt's Reaver + Vitality Booster + Heart of Tarrasque Recipe Scroll
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